Impact CFX Main Page Index API Reference Change Logs
Conversion From Legacy Impact
Impact CFX Project Settings Impact Tags Logging Impact Material Registry
Impact CFX Manager Material Mapping Managing Registered Materials
Impact Materials
Audio Effect Audio Source Prefab Audio Effect Processor Particle Effect Particle System Prefab Particle Effect Processor Decal Effect Decal Prefab Decal Effect Processor URP & HDRP Decals VFX Batch Effect VFX Batch Master Creating a Visual Effect VFX Batch Effect Processor Managing Attached Effects
Impact Objects Impact Object Single Material Impact Object Rigidbody Impact Object Rigidbody (Cheap) Impact Object Custom Velocity Objects With Multiple Materials Impact Terrain
Impact Triggers Common Trigger Properties Material Count Impact Collision Trigger Impact Slide and Roll Trigger Impact Speculative Collision Trigger Impact Simple Collision Trigger Impact Particle Collision Trigger Impact On Trigger Enter Impact On Trigger Stay
Impact Raycasting
FMOD Integration Wwise Integration Master Audio Integration
Custom Triggers Custom Objects Creating an Impact Object Script Impact Material Processors Custom Effects Impact Effect Authoring Asset Effect Result Effect Data Impact Effect Processors Impact Simple Effect Processor Impact Pooled Effect Processor Pooled Effect Object Pooled Effect Authoring Pooled Effect Result Pooled Effect Data Object Pool Pooled Effect Processor Add to Impact CFX Manager Example Effect Download

Impact Material Registry

Note: As of Impact CFX 1.3.0, use of Impact Material Registries is no longer strictly required, but still recommended. See the section Managing Registered Materials section for details.

An Impact Material Registry is a list of Impact Materials that will be loaded into an Impact CFX Manager. On Start, the Impact CFX Manager loads all of these materials and converts them into data suitable for Jobs and Burst.

You can create a material registry by going to Assets > Create > Impact CFX > Material Registry

You can use the Scan For Impact Materials button to automatically populate the registry with all Impact Materials in your project.