Here is a list of all documented class members with links to the class documentation for each member:
- g -
- GetAlphamaps() : ImpactCFX.ImpactObjectTerrain
- GetArrayIndexForCollision() : ImpactCFX.EffectUtility
- GetCollisionIntensity() : ImpactCFX.EffectUtility
- GetContact() : ImpactCFX.ImpactCollision
- GetContactPointRelativePosition() : ImpactCFX.IImpactObject, ImpactCFX.ImpactObjectBase, ImpactCFX.ImpactObjectChild, ImpactCFX.ImpactObjectRigidbody, ImpactCFX.RigidbodyContainer
- GetCurrentRigidbodyState() : ImpactCFX.RigidbodyContainer
- getEffect() : ImpactCFX.ImpactMultiPrefabEffectProcessor< TEffectAuthoring, TEffect, TEffectResult, TPool, TPooledObject >, ImpactCFX.ImpactPooledEffectProcessor< TEffectAuthoring, TEffect, TEffectResult, TPool, TPooledObject >, ImpactCFX.ImpactSimpleEffectProcessor< TEffectAuthoring, TEffect, TEffectResult >
- getEffectForPooledEffect() : ImpactCFX.ImpactMultiPrefabEffectProcessor< TEffectAuthoring, TEffect, TEffectResult, TPool, TPooledObject >, ImpactCFX.ImpactPooledEffectProcessor< TEffectAuthoring, TEffect, TEffectResult, TPool, TPooledObject >
- getEffectProcessorJobBase() : ImpactCFX.ImpactSimpleEffectProcessor< TEffectAuthoring, TEffect, TEffectResult >
- GetGameObject() : ImpactCFX.IImpactObject, ImpactCFX.ImpactObjectBase
- GetGameObjectString() : ImpactCFX.ImpactCFXLogger
- GetHitObjectID() : ImpactCFX.ImpactContactPoint
- GetHitObjectPhysicsMaterialID() : ImpactCFX.ImpactContactPoint
- GetID() : ImpactCFX.IImpactObject, ImpactCFX.ImpactEffectAuthoringBase, ImpactCFX.ImpactMaterialAuthoring, ImpactCFX.ImpactObjectBase
- GetIDForObject() : ImpactCFX.ObjectID, ImpactCFX.ObjectIDExtensions
- GetImpactObjectString() : ImpactCFX.ImpactCFXLogger
- GetInstance() : ImpactCFX.ImpactCFXGlobal
- GetMaterialComposition() : ImpactCFX.ImpactMaterialAuthoring
- GetMaterialData() : ImpactCFX.ImpactMaterialAuthoring
- getMultiPoolPrefabJobBase() : ImpactCFX.Decals.ImpactDecalEffectProcessor, ImpactCFX.ImpactMultiPrefabEffectProcessor< TEffectAuthoring, TEffect, TEffectResult, TPool, TPooledObject >, ImpactCFX.Particles.ImpactParticleEffectProcessor
- getObjectPoolJobBase() : ImpactCFX.Audio.ImpactAudioEffectProcessor, ImpactCFX.Decals.ImpactDecalEffectProcessor, ImpactCFX.ImpactMultiPrefabEffectProcessor< TEffectAuthoring, TEffect, TEffectResult, TPool, TPooledObject >, ImpactCFX.ImpactPooledEffectProcessor< TEffectAuthoring, TEffect, TEffectResult, TPool, TPooledObject >, ImpactCFX.Particles.ImpactParticleEffectProcessor
- GetOrAddComponent< T >() : ImpactCFX.GameObjectExtensions
- GetPooledObjectDataArray() : ImpactCFX.Pooling.ObjectPool< T >
- GetPoolID() : ImpactCFX.PooledEffectObjectBase
- GetPreviousRigidbodyState() : ImpactCFX.RigidbodyContainer
- GetPriority() : ImpactCFX.IImpactObject, ImpactCFX.ImpactObjectBase
- GetResult() : ImpactCFX.IEffectData< TResult >
- GetRigidbodyData() : ImpactCFX.IImpactObject, ImpactCFX.ImpactObjectBase, ImpactCFX.ImpactObjectChild, ImpactCFX.ImpactObjectCustomVelocity, ImpactCFX.ImpactObjectRigidbody, ImpactCFX.ImpactObjectRigidbodyCheap, ImpactCFX.ImpactObjectSingleMaterial, ImpactCFX.ImpactObjectTerrain, ImpactCFX.RigidbodyContainer
- GetRotationForAlignment() : ImpactCFX.AlignmentAxisUtilities
- GetTemplateObject() : ImpactCFX.Audio.ImpactAudioEffectAuthoring, ImpactCFX.ImpactPooledEffectAuthoringBase
- GetTerrainLayerMaterialIDs() : ImpactCFX.ImpactObjectTerrain
- GetTerrainLayers() : ImpactCFX.ImpactObjectTerrain
- GetTriggerObjectID() : ImpactCFX.ImpactContactPoint
- GetTriggerObjectPhysicsMaterialID() : ImpactCFX.ImpactContactPoint
- GetVelocityRotation() : ImpactCFX.AlignmentAxisUtilities