Here is a list of all documented class members with links to the class documentation for each member:
- g -
- GetAlphamaps() : ImpactCFX.ImpactObjectTerrain
 
- GetArrayIndexForCollision() : ImpactCFX.EffectUtility
 
- GetCollisionIntensity() : ImpactCFX.EffectUtility
 
- GetContact() : ImpactCFX.ImpactCollision
 
- GetContactPointRelativePosition() : ImpactCFX.IImpactObject, ImpactCFX.ImpactObjectBase, ImpactCFX.ImpactObjectChild
 
- GetCurrentRigidbodyState() : ImpactCFX.RigidbodyContainer
 
- getEffect() : ImpactCFX.ImpactSimpleEffectProcessor< TEffectAuthoring, TEffect, TEffectResult >
 
- getEffectForPooledEffect() : ImpactCFX.ImpactMultiPrefabEffectProcessor< TEffectAuthoring, TEffect, TEffectResult, TPool, TPooledObject >, ImpactCFX.ImpactPooledEffectProcessor< TEffectAuthoring, TEffect, TEffectResult, TPool, TPooledObject >
 
- getEffectProcessorJobBase() : ImpactCFX.ImpactSimpleEffectProcessor< TEffectAuthoring, TEffect, TEffectResult >
 
- GetGameObject() : ImpactCFX.IImpactObject, ImpactCFX.ImpactObjectBase
 
- GetGameObjectString() : ImpactCFX.ImpactCFXLogger
 
- GetHitObjectID() : ImpactCFX.ImpactContactPoint
 
- GetHitObjectPhysicsMaterialID() : ImpactCFX.ImpactContactPoint
 
- GetID() : ImpactCFX.IImpactObject, ImpactCFX.ImpactEffectAuthoringBase, ImpactCFX.ImpactMaterialAuthoring, ImpactCFX.ImpactObjectBase
 
- GetIDForObject() : ImpactCFX.ObjectID, ImpactCFX.ObjectIDExtensions
 
- GetImpactObjectString() : ImpactCFX.ImpactCFXLogger
 
- GetInstance() : ImpactCFX.ImpactCFXGlobal
 
- GetMaterialComposition() : ImpactCFX.ImpactMaterialAuthoring
 
- GetMaterialData() : ImpactCFX.ImpactMaterialAuthoring
 
- getMultiPoolPrefabJobBase() : ImpactCFX.ImpactMultiPrefabEffectProcessor< TEffectAuthoring, TEffect, TEffectResult, TPool, TPooledObject >
 
- getObjectPoolJobBase() : ImpactCFX.ImpactMultiPrefabEffectProcessor< TEffectAuthoring, TEffect, TEffectResult, TPool, TPooledObject >, ImpactCFX.ImpactPooledEffectProcessor< TEffectAuthoring, TEffect, TEffectResult, TPool, TPooledObject >
 
- GetOrAddComponent< T >() : ImpactCFX.GameObjectExtensions
 
- GetPooledObjectDataArray() : ImpactCFX.Pooling.ObjectPool< T >
 
- GetPoolID() : ImpactCFX.PooledEffectObjectBase
 
- GetPreviousRigidbodyState() : ImpactCFX.RigidbodyContainer
 
- GetPriority() : ImpactCFX.IImpactObject, ImpactCFX.ImpactObjectBase
 
- GetResult() : ImpactCFX.Audio.AudioEffect, ImpactCFX.Decals.DecalEffect, ImpactCFX.IEffectData< TResult >, ImpactCFX.Particles.ParticleEffect
 
- GetRigidbodyData() : ImpactCFX.IImpactObject, ImpactCFX.ImpactObjectBase, ImpactCFX.ImpactObjectChild, ImpactCFX.ImpactObjectCustomVelocity, ImpactCFX.ImpactObjectRigidbody, ImpactCFX.ImpactObjectRigidbodyCheap, ImpactCFX.ImpactObjectSingleMaterial, ImpactCFX.ImpactObjectTerrain, ImpactCFX.RigidbodyContainer
 
- GetRotationForAlignment() : ImpactCFX.AlignmentAxisUtilities
 
- GetTemplateObject() : ImpactCFX.ImpactPooledEffectAuthoringBase
 
- GetTerrainLayerMaterialIDs() : ImpactCFX.ImpactObjectTerrain
 
- GetTerrainLayers() : ImpactCFX.ImpactObjectTerrain
 
- GetTriggerObjectID() : ImpactCFX.ImpactContactPoint
 
- GetTriggerObjectPhysicsMaterialID() : ImpactCFX.ImpactContactPoint
 
- GetVelocityRotation() : ImpactCFX.AlignmentAxisUtilities