|
Impact CFX API 1.5.5
Comprehensive API documentation for Impact CFX - Collision Effects System
|
Implementation of an Impact Object that calculates a velocity using the position and rotation of the object. More...
Public Member Functions | |
| override RigidbodyData | GetRigidbodyData () |
| Gets the rigidbody data for this object. | |
Public Member Functions inherited from ImpactCFX.ImpactObjectSingleMaterial | |
| override void | RegisterMaterials () |
| override RigidbodyData | GetRigidbodyData () |
| Gets the rigidbody data for this object. | |
Public Member Functions inherited from ImpactCFX.ImpactObjectBase | |
| virtual int | GetID () |
| Gets a unique identifier for this object. | |
| RigidbodyData | GetRigidbodyData () |
| Gets the rigidbody velocity data for this object. | |
| void | RegisterMaterials () |
| Tells this object to register its material(s) with the Impact CFX Manager. | |
| virtual int | GetPriority () |
| Gets the priority for this object. | |
| virtual Vector3 | GetContactPointRelativePosition (Vector3 point) |
| Gets the local position of the contact point relative to this object's transform. | |
| GameObject | GetGameObject () |
| Gets the game object associated with this object. | |
| override string | ToString () |
Properties | |
| float | VelocityScale [get, set] |
| A scalar value for the velocity. | |
Properties inherited from ImpactCFX.ImpactObjectSingleMaterial | |
| ImpactMaterialAuthoring | Material [get, set] |
| The Impact Material associated with this object. | |
Implementation of an Impact Object that calculates a velocity using the position and rotation of the object.
| override RigidbodyData ImpactCFX.ImpactObjectCustomVelocity.GetRigidbodyData | ( | ) |
Gets the rigidbody data for this object.
Implements ImpactCFX.IImpactObject.