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Impact CFX API 1.5.5
Comprehensive API documentation for Impact CFX - Collision Effects System
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Interface for all impact objects. More...
Public Member Functions | |
| int | GetID () |
| Gets a unique identifier for this object. | |
| int | GetPriority () |
| Gets the priority for this object. | |
| RigidbodyData | GetRigidbodyData () |
| Gets the rigidbody data for this object. | |
| GameObject | GetGameObject () |
| Gets the game object assoicated with this object. | |
| Vector3 | GetContactPointRelativePosition (Vector3 point) |
| Gets the local position of a contact point relative to the object's transform. | |
Interface for all impact objects.
| Vector3 ImpactCFX.IImpactObject.GetContactPointRelativePosition | ( | Vector3 | point | ) |
Gets the local position of a contact point relative to the object's transform.
Implemented in ImpactCFX.ImpactObjectBase, and ImpactCFX.ImpactObjectChild.
| GameObject ImpactCFX.IImpactObject.GetGameObject | ( | ) |
Gets the game object assoicated with this object.
Implemented in ImpactCFX.ImpactObjectBase.
| int ImpactCFX.IImpactObject.GetID | ( | ) |
Gets a unique identifier for this object.
Implemented in ImpactCFX.ImpactObjectBase.
| int ImpactCFX.IImpactObject.GetPriority | ( | ) |
Gets the priority for this object.
Implemented in ImpactCFX.ImpactObjectBase.
| RigidbodyData ImpactCFX.IImpactObject.GetRigidbodyData | ( | ) |
Gets the rigidbody data for this object.
Implemented in ImpactCFX.ImpactObjectBase, ImpactCFX.ImpactObjectChild, ImpactCFX.ImpactObjectCustomVelocity, ImpactCFX.ImpactObjectRigidbody, ImpactCFX.ImpactObjectRigidbodyCheap, ImpactCFX.ImpactObjectSingleMaterial, and ImpactCFX.ImpactObjectTerrain.