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void | FindRigidbody () |
| Attempts to find a rigidbody to reference from this object or one of its parents.
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void | SetRigidbody (Rigidbody rigidbody) |
| Sets the 3D physics rigidbody referenced by this object.
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void | SetRigidbody2D (Rigidbody2D rigidbody) |
| Sets the 2D physics rigidbody referenced by this object.
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void | ClearRigidbody () |
| Clears the rigidbody reference from this object (does not destroy the rigidbody).
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void | SyncRigidbodyData () |
| Forces the object to sync its cached rigidbody data with the current rigidbody state.
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override RigidbodyData | GetRigidbodyData () |
| Gets the rigidbody velocity data for this object.
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override void | RegisterMaterials () |
| Tells this object to register its material(s) with the Impact CFX Manager.
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override RigidbodyData | GetRigidbodyData () |
| Gets the rigidbody velocity data for this object.
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virtual int | GetID () |
| Gets a unique identifier for this object.
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abstract RigidbodyData | GetRigidbodyData () |
| Gets the rigidbody velocity data for this object.
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abstract void | RegisterMaterials () |
| Tells this object to register its material(s) with the Impact CFX Manager.
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virtual int | GetPriority () |
| Gets the priority for this object.
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virtual Vector3 | GetContactPointRelativePosition (Vector3 point) |
| Gets the local position of the contact point relative to this object's transform.
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GameObject | GetGameObject () |
| Gets the game object associated with this object.
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override string | ToString () |
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int | GetID () |
| Gets a unique identifier for this object.
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int | GetPriority () |
| Gets the priority for this object.
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RigidbodyData | GetRigidbodyData () |
| Gets the rigidbody data for this object.
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GameObject | GetGameObject () |
| Gets the game object assoicated with this object.
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Vector3 | GetContactPointRelativePosition (Vector3 point) |
| Gets the local position of a contact point relative to the object's transform.
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A "cheap" 3D or 2D rigidbody that does not have FixedUpdate.