Here is a list of all documented class members with links to the class documentation for each member:
- r -
- Random : ImpactCFX.ImpactEffectProcessorJob< TEffect, TResult >
- RandomInRange() : ImpactCFX.Range
- RandomInRangeInteger() : ImpactCFX.Range
- RefreshCachedData() : ImpactCFX.ImpactObjectTerrain
- RegisterMaterial() : ImpactCFX.ImpactCFXGlobal, ImpactCFX.ImpactCFXManager, ImpactCFX.ImpactEffectProcessorBase, ImpactCFX.ImpactMultiPrefabEffectProcessor< TEffectAuthoring, TEffect, TEffectResult, TPool, TPooledObject >, ImpactCFX.ImpactSimpleEffectProcessor< TEffectAuthoring, TEffect, TEffectResult >
- RegisterMaterials() : ImpactCFX.ImpactCFXGlobal, ImpactCFX.ImpactCFXManager, ImpactCFX.ImpactEffectProcessorBase, ImpactCFX.ImpactMultiPrefabEffectProcessor< TEffectAuthoring, TEffect, TEffectResult, TPool, TPooledObject >, ImpactCFX.ImpactObjectBase, ImpactCFX.ImpactObjectSingleMaterial, ImpactCFX.ImpactObjectTerrain, ImpactCFX.ImpactSimpleEffectProcessor< TEffectAuthoring, TEffect, TEffectResult >
- ReinstantiateMissingObjects() : ImpactCFX.Pooling.ObjectPool< T >
- ReinstantiateMissingPooledObjects() : ImpactCFX.ImpactMultiPrefabEffectProcessor< TEffectAuthoring, TEffect, TEffectResult, TPool, TPooledObject >, ImpactCFX.ImpactPooledEffectProcessor< TEffectAuthoring, TEffect, TEffectResult, TPool, TPooledObject >
- ReleaseAllAttachedEffects() : ImpactCFX.ImpactAttachedEffectManager
- RemoveAttachedEffect() : ImpactCFX.ImpactAttachedEffectManager
- RequiresContactPointID() : ImpactCFX.CollisionTypeExtensions
- reset() : ImpactCFX.Decals.ImpactDecalBase
- Reset() : ImpactCFX.ImpactCFXManager.CollisionTypeLimit
- ResetAllEffectProcessors() : ImpactCFX.ImpactCFXGlobal, ImpactCFX.ImpactCFXManager
- ResetProcessor() : ImpactCFX.ImpactEffectProcessorBase, ImpactCFX.ImpactMaterialProcessorBase, ImpactCFX.ImpactMultiPrefabEffectProcessor< TEffectAuthoring, TEffect, TEffectResult, TPool, TPooledObject >, ImpactCFX.ImpactPooledEffectProcessor< TEffectAuthoring, TEffect, TEffectResult, TPool, TPooledObject >, ImpactCFX.ImpactSimpleEffectProcessor< TEffectAuthoring, TEffect, TEffectResult >, ImpactCFX.ImpactSingleMaterialProcessor, ImpactCFX.ImpactTerrainMaterialProcessor
- Results : ImpactCFX.ImpactEffectProcessorJob< TEffect, TResult >, ImpactCFX.ImpactMultiPrefabJob< TResult >
- ResultsCount : ImpactCFX.ImpactEffectProcessorJob< TEffect, TResult >
- RetrieveFromPool() : ImpactCFX.PooledEffectObjectBase, ImpactCFX.Pooling.IPoolable
- RetrieveObject() : ImpactCFX.Pooling.ObjectPool< T >
- ReturnAllObjectsToPool() : ImpactCFX.Pooling.ObjectPool< T >
- ReturnToPool() : ImpactCFX.Audio.ImpactAudioSourceBase, ImpactCFX.PooledEffectObjectBase, ImpactCFX.Pooling.IPoolable
- RigidbodyContainer() : ImpactCFX.RigidbodyContainer
- RigidbodyData : ImpactCFX.ImpactObjectData
- Rotation : ImpactCFX.TransformData