Implementation of the IImpactCollisionWrapper interface. Uses the ImpactContactPoint struct.
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int | ContactCount [get] |
| The number of contacts in the collision.
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PhysicsType | PhysicsType [get] |
| Whether the source Collision data was 3D or 2D.
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int | ContactCount [get] |
| The number of contacts in the collision.
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PhysicsType | PhysicsType [get] |
| Whether the source Collision data was 3D or 2D.
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Implementation of the IImpactCollisionWrapper interface. Uses the ImpactContactPoint struct.
◆ ImpactCollisionWrapper() [1/2]
Impact.ImpactCollisionWrapper.ImpactCollisionWrapper |
( |
Collision |
collision3D | ) |
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Initializes the wrapper for 3D collisions.
- Parameters
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collision3D | The source Collision object. |
◆ ImpactCollisionWrapper() [2/2]
Impact.ImpactCollisionWrapper.ImpactCollisionWrapper |
( |
Collision2D |
collision2D | ) |
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Initializes the wrapper for 2D collisions.
- Parameters
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collision2D | The source Collision2D object. |
◆ GetContact()
Returns the contact point at the given index.
- Parameters
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index | The index of the contact point to get. Make sure this is less than ContactCount. |
- Returns
- The contact point.