Impact Interaction System API
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Interface for built-in Impact Trigger components. You can use this interface if you want to get all Impact Trigger components attached to an object. More...
Properties | |
bool | Enabled [get, set] |
Should this trigger process any collisions? You should use this instead of the normal enabled property because collision messages are still sent to disabled components. More... | |
ImpactObjectBase | MainTarget [get, set] |
The ImpactObjectBase this trigger will use for interaction calculations. More... | |
bool | UseMaterialComposition [get, set] |
Should this trigger use the material composition of the objects it hits? If true, interaction data will be sent for each material at the interaction point. If false, interaction data will only be sent for the primary material at the interaction point. More... | |
ImpactTriggerContactMode | ContactMode [get, set] |
How collision contacts should be handled. More... | |
bool | HighPriority [get, set] |
Should this trigger ignore the Physics Interactions Limit set in the Impact Manager? More... | |
Interface for built-in Impact Trigger components. You can use this interface if you want to get all Impact Trigger components attached to an object.
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getset |
How collision contacts should be handled.
Implemented in Impact.Triggers.ImpactTriggerBase< TCollision, TContact >.
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getset |
Should this trigger process any collisions? You should use this instead of the normal enabled property because collision messages are still sent to disabled components.
Implemented in Impact.Triggers.ImpactTriggerBase< TCollision, TContact >.
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getset |
Should this trigger ignore the Physics Interactions Limit set in the Impact Manager?
Implemented in Impact.Triggers.ImpactTriggerBase< TCollision, TContact >.
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getset |
The ImpactObjectBase this trigger will use for interaction calculations.
Implemented in Impact.Triggers.ImpactTriggerBase< TCollision, TContact >.
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getset |
Should this trigger use the material composition of the objects it hits? If true, interaction data will be sent for each material at the interaction point. If false, interaction data will only be sent for the primary material at the interaction point.
Implemented in Impact.Triggers.ImpactTriggerBase< TCollision, TContact >.