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Impact Interaction System API
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Component for Impact Objects attached to a terrain. More...
Public Member Functions | |
| void | RefreshCachedAlphamaps () |
| Refresh the cached alphamaps/splatmaps. Use this if your alphamaps can change during runtime. | |
| void | SyncTerrainLayersAndMaterialsList () |
| Syncs the terrain layers and materials list so they are the same length. | |
| override int | GetMaterialCompositionNonAlloc (Vector3 point, ImpactMaterialComposition[] results) |
| Gets the material composition at the given point by filling out the given array. More... | |
| override IImpactMaterial | GetPrimaryMaterial (Vector3 point) |
| Gets the primary material at the given point. More... | |
| override IImpactMaterial | GetPrimaryMaterial () |
| Gets the primary material without knowing the contact point. More... | |
Public Member Functions inherited from Impact.Objects.ImpactObjectBase | |
| virtual VelocityData | GetVelocityDataAtPoint (Vector3 point) |
| Gets this object's velocity data at the given point. By default this returns empty data. More... | |
| virtual Vector3 | GetContactPointRelativePosition (Vector3 point) |
| Gets the local position of the contact point relative to this object's transform. More... | |
| abstract int | GetMaterialCompositionNonAlloc (Vector3 point, ImpactMaterialComposition[] results) |
| Gets the material composition at the given point by filling out the given array. More... | |
| abstract IImpactMaterial | GetPrimaryMaterial (Vector3 point) |
| Gets the primary material at the given point. More... | |
| abstract IImpactMaterial | GetPrimaryMaterial () |
| Gets the primary material without knowing the contact point. More... | |
| int | GetMaterialCompositionNonAlloc (Vector3 point, ImpactMaterialComposition[] results) |
| Gets the material composition at the given point by filling out the given array. More... | |
| IImpactMaterial | GetPrimaryMaterial (Vector3 point) |
| Gets the primary material at the given point. More... | |
| IImpactMaterial | GetPrimaryMaterial () |
| Gets the primary material without knowing the contact point. More... | |
| VelocityData | GetVelocityDataAtPoint (Vector3 contactPoint) |
| Gets this object's velocity data at the given point. More... | |
| Vector3 | GetContactPointRelativePosition (Vector3 point) |
| Gets the local position of the contact point relative to this object's transform. More... | |
Properties | |
| Terrain | Terrain [get, set] |
| The terrain associated with this object. | |
| List< ImpactMaterialBase > | TerrainMaterials [get] |
| The list of materials that correspond to the terrain's terrain layers. | |
Properties inherited from Impact.Objects.ImpactObjectBase | |
| int | Priority [get, set] |
| How important this object is. More... | |
| GameObject | GameObject [get] |
| The GameObject associated with this object. More... | |
Properties inherited from Impact.Objects.IImpactObject | |
| int | Priority [get] |
| How important this object is. More... | |
| GameObject | GameObject [get] |
| The GameObject associated with this object. More... | |
Additional Inherited Members | |
Protected Attributes inherited from Impact.Objects.ImpactObjectBase | |
| int | _priority |
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virtual |
Gets the material composition at the given point by filling out the given array.
| point | The point to get materials at. |
| results | A pre-allocated array to put the results into. |
Implements Impact.Objects.ImpactObjectBase.
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virtual |
Gets the primary material without knowing the contact point.
Implements Impact.Objects.ImpactObjectBase.
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virtual |
Gets the primary material at the given point.
| point | The point to get materias at. |
Implements Impact.Objects.ImpactObjectBase.