Here is a list of all documented class members with links to the class documentation for each member:
- c -
- CalculateContactPointID() : ImpactCFX.ContactPointIDGenerator
- CalculateTangentialVelocity() : ImpactCFX.PhysicsUtility
- CanQueueCollision() : ImpactCFX.ImpactCFXGlobal, ImpactCFX.ImpactCFXManager
- CenterOfMass : ImpactCFX.RigidbodyStateData
- CheckContactPointID : ImpactCFX.Audio.AudioEffectResult, ImpactCFX.Decals.DecalEffectResult, ImpactCFX.Particles.ParticleEffectResult, ImpactCFX.Pooling.IObjectPoolRequest
- Clamp() : ImpactCFX.Range
- ClearAllRegistered() : ImpactCFX.ImpactCFXGlobal, ImpactCFX.ImpactCFXManager, ImpactCFX.ImpactEffectProcessorBase
- ClearInstance() : ImpactCFX.ImpactCFXGlobal
- ClearRigidbody() : ImpactCFX.ImpactObjectRigidbodyCheap, ImpactCFX.RigidbodyContainer
- CollisionData : ImpactCFX.ImpactEffectProcessorJob< TEffect, TResult >
- CollisionIndex : ImpactCFX.Audio.AudioEffectResult, ImpactCFX.Decals.DecalEffectResult, ImpactCFX.IEffectResult, ImpactCFX.Particles.ParticleEffectResult
- CollisionMessageVelocity : ImpactCFX.CollisionInputData, ImpactCFX.ImpactContactPoint
- CollisionQueueCapacity : ImpactCFX.ImpactCFXManager
- CollisionType : ImpactCFX.CollisionInputData, ImpactCFX.CollisionResultData
- CollisionVelocityMethod : ImpactCFX.CollisionInputData, ImpactCFX.Triggers.ImpactCollisionTriggerBase
- CompareTagMask() : ImpactCFX.ImpactTagMaskFilter
- Composition : ImpactCFX.MaterialCompositionData
- ContactCount : ImpactCFX.ImpactCollision
- ContactMode : ImpactCFX.Triggers.ImpactTriggerBase
- ContactPointComparisonThreshold : ImpactCFX.Triggers.ImpactSpeculativeCollisionTriggerBase
- ContactPointID : ImpactCFX.Audio.AudioEffectResult, ImpactCFX.Decals.DecalEffectResult, ImpactCFX.Particles.ParticleEffectResult, ImpactCFX.PooledEffectObjectBase, ImpactCFX.Pooling.IObjectPoolRequest, ImpactCFX.Pooling.IPoolable, ImpactCFX.Pooling.PooledObjectData
- ContactPointLifetime : ImpactCFX.Triggers.ImpactSpeculativeCollisionTriggerBase
- Cooldown : ImpactCFX.Triggers.ImpactCollisionTriggerBase, ImpactCFX.Triggers.ImpactOnTriggerEnterBase, ImpactCFX.Triggers.ImpactParticleSystemCollisionTrigger, ImpactCFX.Triggers.ImpactSimpleCollisionTriggerBase
- Count : ImpactCFX.ImpactEffectProcessorJob< TEffect, TResult >
- createPooledObjectInstance() : ImpactCFX.Pooling.ObjectPool< T >
- CurrentFrame : ImpactCFX.Pooling.ObjectPoolJob< TRequest >
- CurrentState : ImpactCFX.RigidbodyData
- Curve : ImpactCFX.EffectVelocityModifier