| 
|   | ImpactRigidbodyWrapper (GameObject gameObject) | 
|   | Initializes the wrapper for the given game object.  More...
  | 
|   | 
|   | ImpactRigidbodyWrapper (Rigidbody rigidbody3D) | 
|   | Initializes the wrapper for a 3D rigidbody.  More...
  | 
|   | 
|   | ImpactRigidbodyWrapper (Rigidbody2D rigidbody2D) | 
|   | Initializes the wrapper for a 2D rigidbody.  More...
  | 
|   | 
| 
void  | FixedUpdate () | 
|   | Update internally cached Center of Mass, Velocity, and Angular Velocity We need to cache these in FixedUpdate because of timing weirdness when trying to access them from OnCollision messages. 
  | 
|   | 
| 
VelocityData  | GetVelocityData (Vector3 point) | 
|   | Gets the velocity of the given point using the cached rigidbody values. 
  | 
|   | 
| 
VelocityData  | GetCurrentVelocityData (Vector3 point) | 
|   | Gets the velocity of the given point using values retrieved directly from the rigidbody. 
  | 
|   | 
 | 
| 
PhysicsType  | PhysicsType [get] | 
|   | Whether this rigidbody wrapper contains a 3D or 2D rigidbody. 
  | 
|   | 
| 
Rigidbody  | Rigidbody3D [get] | 
|   | The 3D rigidbody the wrapper contains, if applicable. 
  | 
|   | 
| 
Rigidbody2D  | Rigidbody2D [get] | 
|   | The 2D rigidbody the wrapper contains, if applicable. 
  | 
|   | 
| 
Vector3  | Velocity [get] | 
|   | The linear velocity of the rigidbody. This must be manually set, usually in FixedUpdate. 
  | 
|   | 
| 
Vector3  | AngularVelocity [get] | 
|   | The angular velocity of the rigidbody. This must be manually set, usually in FixedUpdate. 
  | 
|   | 
| 
Vector3  | WorldCenterOfMass [get] | 
|   | The center of mass of the rigidbody in world space. This must be manually set, usually in FixedUpdate. 
  | 
|   | 
| 
Vector3  | CurrentVelocity [get] | 
|   | The actual current velocity of the Rigidbody or Rigidbody2D. This is retrieved directly from the rigidbody. 
  | 
|   | 
| 
Vector3  | CurrentAngularVelocity [get] | 
|   | The actual current angular velocity of the Rigidbody or Rigidbody2D. This is retrieved directly from the rigidbody. 
  | 
|   | 
| 
Vector3  | CurrentWorldCenterOfMass [get] | 
|   | The actual current center of mass of the Rigidbody or Rigidbody2D. This is retrieved directly from the rigidbody. 
  | 
|   | 
A wrapper class that consolidates Rigidbody and Rigidbody2D data.