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Here is a list of all documented class members with links to the class documentation for each member:
- s -
- ScheduleProcessorJobs() : ImpactCFX.ImpactEffectProcessorBase, ImpactCFX.ImpactMaterialProcessorBase, ImpactCFX.ImpactMultiPrefabEffectProcessor< TEffectAuthoring, TEffect, TEffectResult, TPool, TPooledObject >, ImpactCFX.ImpactPooledEffectProcessor< TEffectAuthoring, TEffect, TEffectResult, TPool, TPooledObject >, ImpactCFX.ImpactSimpleEffectProcessor< TEffectAuthoring, TEffect, TEffectResult >, ImpactCFX.ImpactSingleMaterialProcessor, ImpactCFX.ImpactTerrainMaterialProcessor
- SetBit() : ImpactCFX.Bitmask
- SetInstance() : ImpactCFX.ImpactCFXGlobal
- SetParentPoolGameObject() : ImpactCFX.PooledEffectObjectBase
- ShareParent() : ImpactCFX.GameObjectExtensions
- SimpleCollisionVelocityMethod : ImpactCFX.Triggers.ImpactSimpleCollisionTriggerBase
- Size : ImpactCFX.ImpactObjectTerrain
- SlideVelocityMethod : ImpactCFX.Triggers.ImpactSlideAndRollTriggerBase
- Stealing : ImpactCFX.Pooling.ObjectPool< T >, ImpactCFX.Pooling.ObjectPoolConfig, ImpactCFX.Pooling.ObjectPoolJob< TRequest >
- stopAudio() : ImpactCFX.Audio.ImpactAudioSource, ImpactCFX.Audio.ImpactAudioSourceBase
- stopParticles() : ImpactCFX.Particles.ImpactParticlesBase, ImpactCFX.Particles.ImpactParticleSystem
- SyncRigidbodyData() : ImpactCFX.RigidbodyContainer