| buildInteractionData(IImpactObject target, TCollision collision, TContact contactPoint, VelocityData myVelocityData, VelocityData otherVelocityData, ImpactTagMask? tagMask, float CompositionValue) | Impact.Triggers.ImpactCollisionTriggerBase< TCollision, TContact > | protectedvirtual |
| ContactMode | Impact.Triggers.ImpactTriggerBase< TCollision, TContact > | |
| Enabled | Impact.Triggers.ImpactTriggerBase< TCollision, TContact > | |
| getImpactObject(GameObject collider) | Impact.Triggers.ImpactTriggerBase< TCollision, TContact > | protected |
| getOtherObjectTagMask(IImpactObject impactObject, Vector3 point, int otherPhysicsMaterialID, bool hasOtherObject) (defined in Impact.Triggers.ImpactTriggerBase< TCollision, TContact >) | Impact.Triggers.ImpactTriggerBase< TCollision, TContact > | protected |
| HighPriority | Impact.Triggers.ImpactTriggerBase< TCollision, TContact > | |
| invokeTriggeredEvent(InteractionData interactionData, IImpactObject impactObject) (defined in Impact.Triggers.ImpactTriggerBase< TCollision, TContact >) | Impact.Triggers.ImpactTriggerBase< TCollision, TContact > | protected |
| MainTarget | Impact.Triggers.ImpactTriggerBase< TCollision, TContact > | |
| OnTriggered | Impact.Triggers.ImpactTriggerBase< TCollision, TContact > | |
| processCollision(TCollision collision) | Impact.Triggers.ImpactTriggerBase< TCollision, TContact > | protected |
| processCollisionContact(TCollision collision, TContact contactPoint) | Impact.Triggers.ImpactTriggerBase< TCollision, TContact > | protected |
| processCollisionMultipleContacts(TCollision collision) | Impact.Triggers.ImpactTriggerBase< TCollision, TContact > | protected |
| processCollisionSingleAveragedContact(TCollision collision) | Impact.Triggers.ImpactTriggerBase< TCollision, TContact > | protected |
| processCollisionSingleContact(TCollision collision) | Impact.Triggers.ImpactTriggerBase< TCollision, TContact > | protected |
| UseMaterialComposition | Impact.Triggers.ImpactTriggerBase< TCollision, TContact > | |