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Here is a list of all documented class members with links to the class documentation for each member:
- p -
- ParticleRotationMode : ImpactCFX.Particles.ImpactParticleSystem
 
- Particles : ImpactCFX.Triggers.ImpactParticleSystemCollisionTrigger
 
- PhysicMaterial : ImpactCFX.ImpactPhysicMaterialMapping
 
- PhysicsMaterial2D : ImpactCFX.ImpactPhysicsMaterial2DMapping
 
- placeDecal() : ImpactCFX.Decals.ImpactDecalBase
 
- PlaceDecalBase() : ImpactCFX.Decals.ImpactDecalBase
 
- playAudio() : ImpactCFX.Audio.ImpactAudioSourceBase
 
- PlayAudioSourceBase() : ImpactCFX.Audio.ImpactAudioSourceBase
 
- PlayEffect() : ImpactCFX.ImpactMultiPrefabEffectProcessor< TEffectAuthoring, TEffect, TEffectResult, TPool, TPooledObject >, ImpactCFX.ImpactPooledEffectProcessor< TEffectAuthoring, TEffect, TEffectResult, TPool, TPooledObject >, ImpactCFX.ImpactSimpleEffectProcessor< TEffectAuthoring, TEffect, TEffectResult >
 
- PlayPooledEffect() : ImpactCFX.ImpactMultiPrefabEffectProcessor< TEffectAuthoring, TEffect, TEffectResult, TPool, TPooledObject >, ImpactCFX.ImpactPooledEffectProcessor< TEffectAuthoring, TEffect, TEffectResult, TPool, TPooledObject >
 
- Point : ImpactCFX.CollisionInputData, ImpactCFX.CollisionResultData, ImpactCFX.ImpactContactPoint
 
- PooledObjects : ImpactCFX.Pooling.ObjectPoolJob< TRequest >
 
- PoolID : ImpactCFX.Pooling.ObjectPool< T >
 
- PoolSize : ImpactCFX.Pooling.ObjectPool< T >, ImpactCFX.Pooling.ObjectPoolConfig
 
- Position : ImpactCFX.TransformData
 
- PrefabArrayChunk : ImpactCFX.Decals.DecalEffect, ImpactCFX.IMultiPrefabEffectData< TResult >, ImpactCFX.Particles.ParticleEffect
 
- PrefabIndex : ImpactCFX.Decals.DecalEffectResult, ImpactCFX.IMultiPrefabEffectResult, ImpactCFX.Particles.ParticleEffectResult
 
- Prefabs : ImpactCFX.ImpactMultiPrefabEffectAuthoringBase
 
- PreviousState : ImpactCFX.RigidbodyData
 
- Priority : ImpactCFX.Audio.AudioEffectResult, ImpactCFX.CollisionInputData, ImpactCFX.Decals.DecalEffectResult, ImpactCFX.ImpactObjectData, ImpactCFX.Particles.ParticleEffectResult, ImpactCFX.PooledEffectObjectBase, ImpactCFX.Pooling.IObjectPoolRequest, ImpactCFX.Pooling.IPoolable, ImpactCFX.Pooling.PooledObjectData
 
- ProcessResults() : ImpactCFX.ImpactEffectProcessorBase