Impact Interaction System API
|
This is the complete list of members for Impact.Objects.ImpactObjectRigidbodyCheap, including all inherited members.
_priority (defined in Impact.Objects.ImpactObjectBase) | Impact.Objects.ImpactObjectBase | protected |
Awake() (defined in Impact.Objects.ImpactObjectRigidbodyCheap) | Impact.Objects.ImpactObjectRigidbodyCheap | protectedvirtual |
GameObject | Impact.Objects.ImpactObjectBase | |
GetContactPointRelativePosition(Vector3 point) | Impact.Objects.ImpactObjectRigidbodyCheap | virtual |
GetMaterialCompositionNonAlloc(Vector3 point, ImpactMaterialComposition[] results) | Impact.Objects.ImpactObjectSingleMaterial | virtual |
GetPrimaryMaterial(Vector3 point) | Impact.Objects.ImpactObjectSingleMaterial | virtual |
GetPrimaryMaterial() | Impact.Objects.ImpactObjectSingleMaterial | virtual |
GetVelocityDataAtPoint(Vector3 contactPoint) | Impact.Objects.ImpactObjectRigidbodyCheap | virtual |
Material | Impact.Objects.ImpactObjectSingleMaterial | |
Priority | Impact.Objects.ImpactObjectBase | |
Rigidbody | Impact.Objects.ImpactObjectRigidbodyCheap |