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Here is a list of all documented class members with links to the class documentation for each member:
- i -
- ID : ImpactCFX.ImpactObjectData
- ImpactCollision() : ImpactCFX.ImpactCollision
- ImpactMaterial : ImpactCFX.ImpactPhysicMaterialMapping, ImpactCFX.ImpactPhysicsMaterial2DMapping
- ImpactObject : ImpactCFX.Triggers.ImpactOnTriggerEnterBase, ImpactCFX.Triggers.ImpactOnTriggerStayBase, ImpactCFX.Triggers.ImpactParticleSystemCollisionTrigger, ImpactCFX.Triggers.ImpactTriggerBase
- ImpactVelocity : ImpactCFX.ImpactVelocityData
- IncludeTags : ImpactCFX.IEffectData< TResult >
- Increment() : ImpactCFX.ImpactCFXManager.CollisionTypeLimit
- Initialize() : ImpactCFX.Pooling.ObjectPool< T >
- InitializeWithTemplate() : ImpactCFX.EffectObjectPool< T >
- invokeEffectPlayedEvent() : ImpactCFX.ImpactSimpleEffectProcessor< TEffectAuthoring, TEffect, TEffectResult >
- invokePooledEffectPlayedEvent() : ImpactCFX.ImpactMultiPrefabEffectProcessor< TEffectAuthoring, TEffect, TEffectResult, TPool, TPooledObject >, ImpactCFX.ImpactPooledEffectProcessor< TEffectAuthoring, TEffect, TEffectResult, TPool, TPooledObject >
- isAlive() : ImpactCFX.Particles.ImpactParticlesBase, ImpactCFX.Particles.ImpactParticleSystem
- IsAvailable() : ImpactCFX.PooledEffectObjectBase, ImpactCFX.Pooling.IPoolable, ImpactCFX.Pooling.PooledObjectData
- IsBitSet() : ImpactCFX.Bitmask
- IsEffectValid : ImpactCFX.Audio.AudioEffectResult, ImpactCFX.Decals.DecalEffectResult, ImpactCFX.IEffectResult, ImpactCFX.Particles.ParticleEffectResult
- IsInRange() : ImpactCFX.Range
- IsLooping() : ImpactCFX.CollisionTypeExtensions
- IsObjectPoolRequestValid : ImpactCFX.Audio.AudioEffectResult, ImpactCFX.Decals.DecalEffectResult, ImpactCFX.Particles.ParticleEffectResult, ImpactCFX.Pooling.IObjectPoolRequest
- IsParticleSystem : ImpactCFX.Triggers.ImpactParticleSystemCollisionTrigger
- isPlaying() : ImpactCFX.Audio.ImpactAudioSource, ImpactCFX.Audio.ImpactAudioSourceBase, ImpactCFX.Particles.ImpactParticlesBase, ImpactCFX.Particles.ImpactParticleSystem
- IsUpdate : ImpactCFX.Audio.AudioEffectResult, ImpactCFX.Decals.DecalEffectResult, ImpactCFX.Particles.ParticleEffectResult, ImpactCFX.Pooling.IObjectPoolRequest