Here is a list of all documented class members with links to the class documentation for each member:
- i -
- ID : ImpactCFX.ImpactObjectData
 
- ImpactCollision() : ImpactCFX.ImpactCollision
 
- ImpactContactPoint() : ImpactCFX.ImpactContactPoint
 
- ImpactMaterial : ImpactCFX.ImpactPhysicMaterialMapping, ImpactCFX.ImpactPhysicsMaterial2DMapping
 
- ImpactObject : ImpactCFX.Triggers.ImpactOnTriggerEnterBase, ImpactCFX.Triggers.ImpactOnTriggerStayBase, ImpactCFX.Triggers.ImpactParticleSystemCollisionTrigger, ImpactCFX.Triggers.ImpactTriggerBase
 
- ImpactVelocity : ImpactCFX.ImpactVelocityData
 
- IncludeTags : ImpactCFX.Audio.AudioEffect, ImpactCFX.Decals.DecalEffect, ImpactCFX.IEffectData< TResult >, ImpactCFX.Particles.ParticleEffect
 
- Increment() : ImpactCFX.ImpactCFXManager.CollisionTypeLimit
 
- Initialize() : ImpactCFX.Pooling.ObjectPool< T >
 
- InitializeWithTemplate() : ImpactCFX.EffectObjectPool< T >
 
- invokeEffectPlayedEvent() : ImpactCFX.ImpactSimpleEffectProcessor< TEffectAuthoring, TEffect, TEffectResult >
 
- invokePooledEffectPlayedEvent() : ImpactCFX.ImpactMultiPrefabEffectProcessor< TEffectAuthoring, TEffect, TEffectResult, TPool, TPooledObject >, ImpactCFX.ImpactPooledEffectProcessor< TEffectAuthoring, TEffect, TEffectResult, TPool, TPooledObject >
 
- IsAlive() : ImpactCFX.GameObjectExtensions
 
- isAlive() : ImpactCFX.Particles.ImpactParticlesBase
 
- IsAvailable() : ImpactCFX.PooledEffectObjectBase, ImpactCFX.Pooling.IPoolable, ImpactCFX.Pooling.PooledObjectData
 
- IsBitSet() : ImpactCFX.Bitmask
 
- IsDestroyed() : ImpactCFX.GameObjectExtensions
 
- IsEffectValid : ImpactCFX.Audio.AudioEffectResult, ImpactCFX.Decals.DecalEffectResult, ImpactCFX.IEffectResult, ImpactCFX.Particles.ParticleEffectResult
 
- IsFlagSet() : ImpactCFX.Bitmask
 
- IsInRange() : ImpactCFX.Range
 
- IsLooping() : ImpactCFX.CollisionTypeExtensions
 
- IsObjectPoolRequestValid : ImpactCFX.Audio.AudioEffectResult, ImpactCFX.Decals.DecalEffectResult, ImpactCFX.Particles.ParticleEffectResult, ImpactCFX.Pooling.IObjectPoolRequest
 
- IsParticleSystem : ImpactCFX.Triggers.ImpactParticleSystemCollisionTrigger
 
- isPlaying() : ImpactCFX.Audio.ImpactAudioSourceBase, ImpactCFX.Particles.ImpactParticlesBase
 
- IsUpdate : ImpactCFX.Audio.AudioEffectResult, ImpactCFX.Decals.DecalEffectResult, ImpactCFX.Particles.ParticleEffectResult, ImpactCFX.Pooling.IObjectPoolRequest