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Here is a list of all documented functions with links to the class documentation for each member:
- i -
- ImpactCollision() : ImpactCFX.ImpactCollision
 
- ImpactContactPoint() : ImpactCFX.ImpactContactPoint
 
- Increment() : ImpactCFX.ImpactCFXManager.CollisionTypeLimit
 
- Initialize() : ImpactCFX.Pooling.ObjectPool< T >
 
- InitializeWithTemplate() : ImpactCFX.EffectObjectPool< T >
 
- invokeEffectPlayedEvent() : ImpactCFX.ImpactSimpleEffectProcessor< TEffectAuthoring, TEffect, TEffectResult >
 
- invokePooledEffectPlayedEvent() : ImpactCFX.ImpactMultiPrefabEffectProcessor< TEffectAuthoring, TEffect, TEffectResult, TPool, TPooledObject >, ImpactCFX.ImpactPooledEffectProcessor< TEffectAuthoring, TEffect, TEffectResult, TPool, TPooledObject >
 
- IsAlive() : ImpactCFX.GameObjectExtensions
 
- isAlive() : ImpactCFX.Particles.ImpactParticlesBase
 
- IsAvailable() : ImpactCFX.PooledEffectObjectBase, ImpactCFX.Pooling.IPoolable
 
- IsBitSet() : ImpactCFX.Bitmask
 
- IsDestroyed() : ImpactCFX.GameObjectExtensions
 
- IsFlagSet() : ImpactCFX.Bitmask
 
- IsInRange() : ImpactCFX.Range
 
- IsLooping() : ImpactCFX.CollisionTypeExtensions
 
- isPlaying() : ImpactCFX.Audio.ImpactAudioSourceBase, ImpactCFX.Particles.ImpactParticlesBase