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Here is a list of all documented functions with links to the class documentation for each member:
- i -
- ImpactCollision() : ImpactCFX.ImpactCollision
- ImpactContactPoint() : ImpactCFX.ImpactContactPoint
- Increment() : ImpactCFX.ImpactCFXManager.CollisionTypeLimit
- Initialize() : ImpactCFX.Pooling.ObjectPool< T >
- InitializeWithTemplate() : ImpactCFX.EffectObjectPool< T >
- invokeEffectPlayedEvent() : ImpactCFX.ImpactSimpleEffectProcessor< TEffectAuthoring, TEffect, TEffectResult >
- invokePooledEffectPlayedEvent() : ImpactCFX.ImpactMultiPrefabEffectProcessor< TEffectAuthoring, TEffect, TEffectResult, TPool, TPooledObject >, ImpactCFX.ImpactPooledEffectProcessor< TEffectAuthoring, TEffect, TEffectResult, TPool, TPooledObject >
- IsAlive() : ImpactCFX.GameObjectExtensions
- isAlive() : ImpactCFX.Particles.ImpactParticlesBase
- IsAvailable() : ImpactCFX.PooledEffectObjectBase, ImpactCFX.Pooling.IPoolable
- IsBitSet() : ImpactCFX.Bitmask
- IsDestroyed() : ImpactCFX.GameObjectExtensions
- IsFlagSet() : ImpactCFX.Bitmask
- IsInRange() : ImpactCFX.Range
- IsLooping() : ImpactCFX.CollisionTypeExtensions
- isPlaying() : ImpactCFX.Audio.ImpactAudioSourceBase, ImpactCFX.Particles.ImpactParticlesBase