Impact CFX API
1.5.1
Comprehensive API documentation for Impact CFX - Collision Effects System
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ImpactCollision() :
ImpactCFX.ImpactCollision
Increment() :
ImpactCFX.ImpactCFXManager.CollisionTypeLimit
Initialize() :
ImpactCFX.Pooling.ObjectPool< T >
InitializeWithTemplate() :
ImpactCFX.EffectObjectPool< T >
invokeEffectPlayedEvent() :
ImpactCFX.ImpactSimpleEffectProcessor< TEffectAuthoring, TEffect, TEffectResult >
invokePooledEffectPlayedEvent() :
ImpactCFX.ImpactMultiPrefabEffectProcessor< TEffectAuthoring, TEffect, TEffectResult, TPool, TPooledObject >
,
ImpactCFX.ImpactPooledEffectProcessor< TEffectAuthoring, TEffect, TEffectResult, TPool, TPooledObject >
isAlive() :
ImpactCFX.Particles.ImpactParticlesBase
,
ImpactCFX.Particles.ImpactParticleSystem
IsAvailable() :
ImpactCFX.PooledEffectObjectBase
,
ImpactCFX.Pooling.IPoolable
IsBitSet() :
ImpactCFX.Bitmask
IsInRange() :
ImpactCFX.Range
IsLooping() :
ImpactCFX.CollisionTypeExtensions
isPlaying() :
ImpactCFX.Audio.ImpactAudioSource
,
ImpactCFX.Audio.ImpactAudioSourceBase
,
ImpactCFX.Particles.ImpactParticlesBase
,
ImpactCFX.Particles.ImpactParticleSystem
Generated by
1.9.6