Impact CFX API 1.5.0
Comprehensive API documentation for Impact CFX - Collision Effects System
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ImpactCFX.EffectObjectPool< T > Member List

This is the complete list of members for ImpactCFX.EffectObjectPool< T >, including all inherited members.

createPooledObjectInstance(int index)ImpactCFX.EffectObjectPool< T >protectedvirtual
Destroy()ImpactCFX.Pooling.ObjectPool< T >
GetPooledObjectDataArray()ImpactCFX.Pooling.ObjectPool< T >
Initialize(int poolID, ObjectPoolConfig objectPoolConfig)ImpactCFX.Pooling.ObjectPool< T >
Initialize(int poolID, int poolSize, ObjectPoolStealing stealing)ImpactCFX.Pooling.ObjectPool< T >virtual
InitializeWithTemplate(T template)ImpactCFX.EffectObjectPool< T >
pooledObjectData (defined in ImpactCFX.Pooling.ObjectPool< T >)ImpactCFX.Pooling.ObjectPool< T >protected
pooledObjects (defined in ImpactCFX.Pooling.ObjectPool< T >)ImpactCFX.Pooling.ObjectPool< T >protected
PoolIDImpactCFX.Pooling.ObjectPool< T >
PoolSizeImpactCFX.Pooling.ObjectPool< T >
ReinstantiateMissingObjects()ImpactCFX.Pooling.ObjectPool< T >
RetrieveObject(int index, float priority, long contactPointID)ImpactCFX.Pooling.ObjectPool< T >virtual
ReturnAllObjectsToPool()ImpactCFX.Pooling.ObjectPool< T >
StealingImpactCFX.Pooling.ObjectPool< T >
TemplateImpactCFX.EffectObjectPool< T >
UpdatePooledObjects() (defined in ImpactCFX.Pooling.ObjectPool< T >)ImpactCFX.Pooling.ObjectPool< T >